• We revisit our recent Rolemaster episode, and the challenges we faced with both long-term injury healing and combat statistic tracking, while discussing the end of the combat between Bob and the trolls. Then we discuss and lay out plans for our gaming space renovations, and show at least an AI concept of what the final design might look like (with obvious hallucinations).

  • We conclude the epic fight with the Trolls and the Hill Giant Bob, and the group take a moment to rest, heal, and explore the cave. New history and background is discovered, filling in or confirmed some of the story, and a bonanza of herbs and medicines is discovered.

  • Behind the Screen #03 – Back Indoors

    I shift my filming location back indoors, after dealing with poor color grading and swarms of mosquitos. I update on our Rolemaster campaign, and how I have realized the value of listening to the players when there is a rules dispute. I summarize our plans and recent activities with Pulp Alley, and lay out the ideas for our upcoming sci-fi campaign.

  • Hadryn’s Hold – A Giant Among Trolls (1.02, Rolemaster Unified)

    We continue the battle between our group and the Trolls who have invaded the home of Bob. After the general kindness the group has shown, and the abuse from the Trolls he had suffered, Bob finally chooses a side and steps into the fight, though he is not quite as capable as would be assumed by his side. The game ended up being a lengthy battle, with the group fighting on while trying to save Bram the Dwarf. As is typical for Rolemaster, the battle was lengthy and detailed, so plenty of combat for this one before we get back…

  • Pulp Alley Mordheim BR001 – Blood at the Cathedral

    We kick off a new game system for us with Pulp Alley, and a Mordheim interpretation. With the new game, we have new mechanics to learn, and challenges to face – made more complex by a desire to teach multiple players. As a result, we ended up with a 2v2 basic match, pitting the Restless Dead and Shadow Elves against the Skaven and the Night Goblins. With the new rules and mechanics, and the many players, the game was long and slow, but very educational. By the end of the game, everyone had a firm grasp on what to do,…

  • Behind the Screen – All about Bob

    In this weeks discussion, we go into the background of Bob the Giant, and his origins in our group around 35 years ago. We also discuss the plot and logic behind our current Rolemaster scenario, and the danger the group finds themselves in. For Pulp Alley, we cover our first game, and the results for both players. https://youtu.be/lFi7m_fN-8U

  • Hadryn’s Hold – Bob, and the Cousins (1.01, Rolemaster Unified)

    As we start our new chapter of the Rolemaster campaign, I have changed up the numbering a bit. Technically, it was Chapter 0 before, this is thus Chapter 1, but however it is counted. Ultimately, this is a shift in the storyline as our group leaves the confines of Brindol Ford and heads out into the larger world. Our heroes have selected to go to Vaelrun, with the goals of dealing with some bandit threats, learning more from the Elves, and potentially dealing with a giant or two on the way. In general, most of the group has one or…

  • Thumbnails

    With our recent additional line of video content, the Behind the Screen blog, I made the attempt to create a more modern and engaging thumbnail. The obvious intent was to draw viewers and drive engagement. In developing it, I did all the usual things – I created mock ups, reviewed similar channels, and watched a dozen or more “how to” videos on what makes a good thumbnail. And in the end, I had all the components – a personal headshot, decent background, strong title, and passable colors. Unfortunately, my composition was way off – too much text, wrong focus, artificial…