Pathfinder – Age of Ashes

Second game session completed, and characters are starting to come together. We wrapped up the fire in the town hall, and the group is now Breechill’s officially hired adventurers. Their first mission is to head to Hellknight hill, discover the trouble with the goblin tribe, and locate the arsonist who torched the council chambers.

In general, the game ran well, though we are still adjusting to the new 2nd edition mechanics. As a result, there where a number of stops to look up rules and details. This was made a bit easier with Fantasy Grounds and its cross-linking, but there were still a few that we could not identify.

The group opted to split up, which ended up badly when one part of the group was swarmed by goblin dogs, while the other part dealt with giant turtles and a warg family. Thus far no one has died, although the Sorcerer is the first to experience the new dying rules.

Next big job is to process the video files – fairly large job given the combination of cameras, and my work travel plans for this week.

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