With the ending of our Age of Ashes campaign, we have been without one of the primary storylines for a couple of weeks. During this past time, I have been evaluating options. Although I have a few thoughts myself for future games, I did manage to convince one of our players to try their hand at GM’ing for the group, and have been working with bringing them up to speed with a small group in a side adventure.
We had our first session last week, and I think it was a good learning experience. For the first time ever running a game, Pathfinder or otherwise, they did pretty good. The beginning of the game was a bit rough as expected – it is always challenging to get out an initial feeling – but by the end of the session it was flowing much more naturally. We have a scheduled follow-up next week to continue the story, and I expect we might make it quite a ways.
In this particular adventure, we are using the Fall of Plaguestone adventure – it is rapidly becoming a staple for our newer GMs. I have run it as an intro to new players, and my son is running it as one of his first adventures as a GM as well. Straightforward and basic adventure, with a solid mix of mystery, puzzle solving, and combat for a low level group.