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Category: RPG
Age of Ashes, Episode 5
Publishing the 5th episode of Chapter 1 of our Age of Ashes campaign. This one is a bit short this week, thanks to an untimely work related call that disrupted the game mid stream. The group returns to Citadel Altaerein, and begins the exploration of the lower vaults, to attempt the removal of the Cinderclaw…
Audio testing
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Continuing my video evolution, working on some new audio options for this coming Sunday’s regular game. Should be much improved audio, though I expect there will be some additional tweaking necessary to fine tune things. However, given my current travel plans, I am hoping to do some informal testing this week in preparation. At the…
True-Tiles & Terrain
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As highlighted in our recent gaming videos, we use a collection of 3d printed True Tiles, based on models available from Hero’s Hoard. The basic model has been altered with some external designs, to include magnets in the base frame, while the surface is the same. The problem in the past has been that the…
Finished editing
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As expected, with the short session this last game, the editing ran remarkably fast – I was able to upload the video last night, and queue it up for publishing next week on schedule. Total length came in at about 50 minutes, which was longer than I expected, but the amount of recorded footage was…
Abbreviated Session
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Unfortunately, our Age of Ashes campaign session this week was a bit shortened after an emergency call from my day-job. We managed to only get about 2 hours into the game, when I had to cancel the session entirely. The good news is that editing will be correspondingly faster this week, the bad news is…
Age of Ashes, Episode 4
Publishing the 4th episode this week, where the group finally locates and rescues the Bumblebrasher goblins. This one was a rather fun session, the group was rather invested by the time they fought the graulodons, and there was a lot of challenging actions. Continuing to improve the video itself – the audio is a little…
Adventure Scents
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During the recent Gencon convention, I obtained a sampling of Adventure Scents, from Oddfish Games. These attempt to replicate the smells of various environments frequently encountered during an adventuring session, such as a Moldy Crypt, or a Smoky Campfire. The idea is to add another element to put the group into the mood of the…
Painting the True Tiles
I didn’t end up taking any new pictures, so here is an old picture. Last Friday, I finally got motivated enough to paint up the rest of my True-Tiles collection, to match with the prior pieces. It was a nagging project, one which was front and center with our new campaign and the videos that…