Category: RPG

  • Episode 6 – Summary

    Since we lost the video content, here is a basic summary of the last game session, so that you are up to date: We started by finishing off the existing combat with the Emperor Birds, that was rather unexpectedly interrupted during the prior session. The group managed to pull out a victory, and even save…

  • No episode 6

    Unfortunately, due to a technical difficulty, there will be no episode 6.  While attempting to utilize my new audio system, I accidentally disabled or likely just forgot to hit record.  Thus the entire session has no audio, or very bad audio – bad enough to not even want to publish. I have since sorted out…

  • Age of Ashes, lost episode

    So, apparently this whole video production thing is difficult – to the level that it is hard to remember all the bits and pieces in a rapidly moving and evolving configuration. Case in point – in order to have decent audio, it is important to actually start the recorder… As noted before, I spent the…

  • Age of Ashes, Episode 5

    Publishing the 5th episode of Chapter 1 of our Age of Ashes campaign. This one is a bit short this week, thanks to an untimely work related call that disrupted the game mid stream. The group returns to Citadel Altaerein, and begins the exploration of the lower vaults, to attempt the removal of the Cinderclaw…

  • Audio testing

    Continuing my video evolution, working on some new audio options for this coming Sunday’s regular game. Should be much improved audio, though I expect there will be some additional tweaking necessary to fine tune things. However, given my current travel plans, I am hoping to do some informal testing this week in preparation. At the…

  • True-Tiles & Terrain

    As highlighted in our recent gaming videos, we use a collection of 3d printed True Tiles, based on models available from Hero’s Hoard. The basic model has been altered with some external designs, to include magnets in the base frame, while the surface is the same. The problem in the past has been that the…

  • Finished editing

    As expected, with the short session this last game, the editing ran remarkably fast – I was able to upload the video last night, and queue it up for publishing next week on schedule. Total length came in at about 50 minutes, which was longer than I expected, but the amount of recorded footage was…

  • Abbreviated Session

    Unfortunately, our Age of Ashes campaign session this week was a bit shortened after an emergency call from my day-job. We managed to only get about 2 hours into the game, when I had to cancel the session entirely. The good news is that editing will be correspondingly faster this week, the bad news is…