Category: Rolemaster
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Warmaster Update
As theorized yesterday, we ran a few test scenarios with combat using our existing Warhammer characters, versus basic threats utilizing basic Rolemaster Arms Law mechanics. The general conclusion from the group (almost all of which had no prior experience) was that the combat was much improved. The flow of the rounds was much smoother, the…
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Warmaster
Been pondering a game mechanics change today, specific to our Warhammer FRP campaign. Long ago, we used to play Rolemaster extensively, our group was particularly fond of the more realistic and deadly tone of combat, and the flexibility of the spell systems. However, the character generation mechanics always felt lacking, so over the years we…
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Rolemaster
Years ago, one of my favorite game systems for RPGs was and still is the Rolemaster mechanics. High fantasy, and realistic and deadly combat, combined with more than its share of technical crunch and math, we spent many sessions in the worlds and settings using those rules. Over time, the published ruleset evolved into a…