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Our group leaves the protection of the Kardzburger military picket line, and ventures into the valley leading to the Brass Keep in an effort to find out what is happening. They are met by strange fogs and mists, the sounds of distant battle, and large packs of Skaven intent on harm. https://youtu.be/WFSRh6RFIvE
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We had a long gaming day yesterday, with 3 battles in the Mordheim arena. Each battle was recorded, and will be processed in time, but it ended up as a long day. First off, we had my Orcs taking on the Skaven. This was followed by the Lizardmen coming out of the swamp to face off against the Witch Hunters. Finally, we wrapped up with a 2v1 game, with the Carnival of Chaos and the Undead taking on the ever-growing Skaven swarm. Lots of advancement and gold was had by all, and the terrain looked pretty good. Based on feedback…
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Our group finally reaches the military picket line, protecting the realm from the chaotic forces of the Brass Keep, but are rather concerned about the state of affairs. Although the leadership accepts their presence, the group is restricted to the camp, and forbidden from exploration beyond the lines, leading to some investigation within the camps. A few new plots and mysteries are discovered, but before much detail can be determined, events to unfold. From the Brass Keep, world-changing events are started, changing the direction and urgency of the group. Of note, we are slightly altering the house rules again, specifically…
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Our latest Kingmaker session sees the group turning their attention to the west, and the growing Troll threat. For the past several months of storyline, Trolls have been raiding outlying regions, killing and disrupting the fledgling kingdom. Our heroes opted to ignore the problem, and spent quite a bit of time to the east, surveying and exploring plains and farmlands, while the threat grew. As they travel to the west, new threats are discovered, and some challenges are avoided, before the group manages to bite off a bit more than they can handle. Plans fall apart, and the kingdom ends…
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We have been having challenges with our wargaming schedule, with challenges finding time to play. As a result, our Legion and Bolt Action content has suffered a bit. Mordheim seems to be much of the focus currently, and I finally have a format that I have settled on, which should make the content a bit more consistent. Tomorrow, we have another Mordheim battle report being posted, a battle between the Carnival of Chaos and the Bretonnians. It is a short battle – the mission was a Breakthrough – which obviously the mounted Bretonnian knights had a solid advantage. I have…
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As part of our ongoing Pathfinder Kingmaker campaign, I have been making an effort to use fully the including meta-game Kingdom rules. These thus far have proven problematic at best, though I understand the intent. I feel strongly though that with this campaign, we want to experience all the subsystems, which hopefully will have a pay off later in the story. Generally, they break the momentum of the campaign. The group will be adventuring, and then every few sessions we turn to bookkeeping and accounting with an entirely supplemental system. Obviously, this is meant to simulate the management of a…
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It isn’t a Star Wars Legion or Bolt Action report, but it is a battle report – fresh from the ruins of Mordheim. The Carnival of Chaos takes on the Skaven swarm in a Skirmish battle. Both sides fought hard, with quite a few casualties on both sides, before victory was determined. Mordheim is nice due to the fast pace of the game, but it is a challenge to record and edit due to the intermixed phases of each activation. Our format is evolving still, and I did some graphics improvements in the video. Hopefully it flows a bit better…

