• Third of the current set, again just at the point of base coat and washes.  Baldric wasn’t too difficult either, though as before the detail around the face suffered from my eyesight and the paint obscuring the detail.  I had some difficulty with the necromancer cloak color used for the cloak, which again was a little too watery, but not nearly as bad as previous figures, and I suspect not an issue once the highlighting is finished.

  • Second of the current set of survivors, base coated and washed, but no highlights yet.  Nelly was a bit more difficult – I spotted at least one section of her hair that was hidden and missed during the base coat.  And the white shirt and apron blended into the light colored dress a bit too much following the wash – hopefully it will have more contrast after the highlighting.  The hair was not as strong as I had hoped either – the “mythical orange” was a bit too watery (I believe I didn’t shake the bottle enough), so the initial…

  • So apparently the provider from which I subscribe and rent a pair of Ark private servers “lost” my account information and my active server instance.  The good news (what there is) is that only one of the two servers was impacted, but unfortunately it was our primary gaming world – in which we had spent countless hours collecting, taming, and building.  Ultimately, its just a game, and no real person or animal was hurt.  But it is endlessly frustrating when the work and progress you have put together can be lost in an instant, without hopes of recovery.

  • Did a bit more painting of Zombicide figures last evening, so should have some content for the next several days.  First stage was the base painting, and the shading, which then allows them to dry fully until highlighting tonight.  And since I am a bit more in practice after my prior work with Clovis, I worked in a batch with several of the survivors. First up is Ann, the Nun.  Fairly simple to paint, since most of it is black and white, with just a little bit of flesh and armor.  Hardest part was the face again, partially due to…

  • A long time ago (about 10 years or so), I created a detailed character sheet for the roleplaying game Rolemaster.  This was based in Excel, and took advantage of the programming and database options in the spreadsheet to automate most of the character generation process.  It used several hidden pages to consolidate various options and data, so that the player could semi-quickly create and print their character, and all the math and cross-referencing would already be done. In our case, this made Rolemaster a usable system.  In comparison, the first time we attempted characters by hand, it was a full…

  • Over the last week or two, my motivation has been lacking significantly, mainly because of my “real” job during the day.  I still find this effort, as well as my podcasts and gaming activities interesting and rewarding, but when the other job wears you down and keeps you running from sun up to sun down, there is little energy and time to think about the “fun” stuff. The good news is that I am still recording and collecting video and audio from game sessions, and have several projects in the works.  Unfortunately I just have not had time to process,…

  • Spent some time today, getting the next set of figures for Zombicide ready for painting.  At this point, it is just the base plastic figure, but these are all currently drying from the primer, set to be painted over the next several weeks.

  • So I am rather behind in my podcasts and videos, thanks to various distractions and procrastination.  In particular, I am now 2 episodes of Rise of the Runelords, and after this weekend, 2 episodes of Hero System behind.  Unfortunately, in my struggle to keep the files straight, I erased one of the episodes of RotRL before I had saved the files off of the memory card – thus the first episode of Chapter 4 is now lost.  However, in the silver lining category, this does mean I am only 3 episodes behind now…