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Last week, most of the posts were about the background details for the characters, and the history of the game setting. This weekend, we finally managed to start the game, and introduce the characters to each other in a very basic scenario (a robbery at an electronics mega-store). The main purpose was really to get each player familiar with their characters, flush out any design flaws, and get the story started. Overall, very successful. Spider Monkey was determined to need some modification (swinging was redundant to his running with clinging ability), but otherwise everyone was fairly happy with the starting…
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As a starting point for the campaign, I wrote up a bit of a history lesson on the region and background of the world, along with a few of the notable organizations and NPCs. This is so that the players have a sense of the world, before starting at the first game. In concept, we are using Chicago as the basis, but after a major disaster has destroyed a significant portion, and the city was rebuilt. As such, much of the actual city will no doubt be changed to match the flow and needs of the story. Our first session…
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The last of the character backgrounds, in preparation for our upcoming Hero System campaign. Tarot is the mentalist of the group, a charlatan fortune teller before gaining true abilities to predict possible futures and manipulate the minds of other people. For each character, these are drafts, some of the details may change before the game actually starts as I continue to fine tune.
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This another of the character backgrounds, in preparation for our upcoming Hero System campaign. Nightshade is the martial artist of the group, a military hero who was forced to end his career after suffering severe injury. He has adapted, and resumed his efforts to protect people, by joining with the group.. For each character, these are drafts, some of the details may change before the game actually starts as I continue to fine tune.
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This another of the character backgrounds, in preparation for our upcoming Hero System campaign. Nightshade is the energy blaster of the group, a rebellious teenager who excels at computer programming, and can manipulate electronics and computers at a distance. For each character, these are drafts, some of the details may change before the game actually starts as I continue to fine tune.
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This another of the character backgrounds, in preparation for our upcoming Hero System campaign. Lord British is the brick of the group, a construction robot granted artificial intelligence after being used in programming experiments. For each character, these are drafts, some of the details may change before the game actually starts as I continue to fine tune.
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This another of the character backgrounds, in preparation for our upcoming Hero System campaign. Captain Morgan is the gadgeteer of the group, a pirate from the 1700’s cursed with immortality, who has recently decided it is time to do something of value with his life. For each character, these are drafts, some of the details may change before the game actually starts as I continue to fine tune.
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This is the first of several character backgrounds, in preparation for our upcoming Hero System campaign. Spider Monkey is the speedster of the group, a small spider monkey that was experimented on in a science lab, before escaping into the wilds of The City, to join the group. For each character, these are drafts, some of the details may change before the game actually starts as I continue to fine tune.
