• Hadryn’s Hold begins

    Our long developed Rolemaster campaign finally kicked off this week with a brand new story, and new characters. Our group of future heroes begins the game as active members of the village of Hadryn’s Hold, an isolated mountain town. Visitors stopped coming to the location years ago, and live has always been safe and controlled, protected by a line of wardstones said to protect the people from evil forces. It is a time of growth currently, and a new set of children are coming of age at the annual ceremony. The group, active and contributing members of the town, enjoy…

  • The Miner

    The second character in our Rolemaster primer is The Miner, a Dwarf Fighter in Hadryn’s Hold. The concept is fairly traditional, a sword and board warrior dwarf who spends his days in the old iron mine of the village, and his evening providing muscle and assistance elsewhere. As a player idea, it was floated the concept of riding rams, due to the mountainous region and location of Hadryn’s Hold, something that we added in. As a result, the village keeps a small number of oversized rams, which are used both as mounts in the cliffs nearby, and as beasts of…

  • The Warrior Monk

    Although our upcoming group for Rolemaster is progressing well, I have noticed that we have a lack of character names. As such, I present the first of the finished characters, in the form of the group’s Warrior Monk. The design is a bit unusual, monks are normally viewed as agile martial artists. In this case however the concept was a large, brutish fist-fighter. Think in terms of Fezzik, from The Princess Bride. All the same skills and abities apply, though with less reliance on Agility and more on Strength. The Adrenal Defense skill in this case, a staple of the…

  • Patreon returns

    I spent some time, and recalibrated my expectations, and Patreon is back. I disabled the site last summer, after I realized that the ask was high, while the benefits were low. As much as I was hopeful that many people would leap at the chance to throw support to the channel, it was not realistic. Instead, I have trimmed down the tiers and rewards to a far more mundane level – either the basic “Free” tier and a $1 “Producer” tier. If you are willing to donate your financial support, not only is it highly appreciated, but it is limited…

  • Rolemaster Unified – Character Sheet

    I still consider it a draft, since it will no doubt continue to evolve as we find additional bugs, or new options come out, but I wanted to post a copy of our custom, home-made character sheet for Rolemaster Unified. Ages ago, I created a similar workbook for Rolemaster Standard System, which really streamlined that game. This format handles almost all of the calculations, and most of the bookkeeping, both of which really drag the game and character creation to a crawl. Way back then, we built characters manually, and even knowing the system, it was a long multi-day process.…

  • Rolemaster Unified

    We are preparing to launch our next major campaign, using the Rolemaster Unified system, starting this next week Wednesday, May 13. Currently, the plan is to continue with the Wednesday night schedule, but due to some life changes, we may have to shift the game – we will make that announcement when it is confirmed. In the meantime, join us each Wednesday for the adventures of the group. Unlike prior campaigns, this will be a home-grown and custom storyline – I have no prewritten modules that I am using. Events will no doubt be inspired by my larger collection, and…

  • Kingmaker

    We have a new session of our bi-weekly Kingmaker campaign this week, as the group continues to explore the ancient crypt they discovered, while investigating the disappearance of Varnhold. Located deep in the territory of a long dead Cyclops empire, they crossed a vast gravesite before entering into the wilderness of the mountains, and eventually finding the crypt near a waterfall. Once inside, they have faced a couple guardians, set to the protect the contents, but have continued to push forward. https://youtu.be/XwzrpnoH6u4

  • Off-Schedule Legion

    We ended up being a bit behind schedule this week with our Star Wars Legion battle report. Originally, this was planned to be recorded on April 20, but scheduling challenges pushed it back to April 21. Then AMG decided to announce brand new changes in rules and points to the game earlier in the day, which caused both forces to be restructured. In the end, we did end up playing a game and recording the session on April 21, though it was with only basic understanding of the new rules. For this battle, we are highlighting Grand Admiral Thrawn for…