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Taking on a new big project and attempting to print and build a life-size B1 Battle Droid. This is from a design by Droid Division, and at least from the pictures, it should be rather impressive. Supposedly the final product stands 78 inches tall, so might be a bit imposing as well. Certainly, the full-size […]
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Due to ongoing scheduling challenges, we have had to move around our calendar. The Extinction Curse game this last Sunday was cancelled, and the Warhammer game this week is similarly postponed. Extinction Curse will be on July 17 next, and Warhammer will hopefully resume next week on July 13. Currently, we only have the Carrion […]
Saturday is scheduled our second session of The Dare scenario for Call of Cthulhu, with a fresh group of victims/players. I am repeating the exact same scenario and am very curious how the new group will react or adjust to the situation – the main difference is the team are all teenagers, instead of a […]
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Last night we managed to wrap up chapter 1 of the Enemy Within campaign, with our Warhammer Fantasy campaign. The session ended up a bit short, but thats more of the nature of the mid-week games that we are doing, rather than the content. The group managed to get themselves frames for a large number […]
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June brings new releases for Star Wars: Legion, with the release of the Shadow Collective. This introduces a mercenary faction to the game, which can either be played independently or as various addons to existing forces and has a very strong thematic design. I of course had to acquire a set and have been working […]
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Another session of the Carrion Crown campaign, and the group finds themselves embroiled in a werewolf murder mystery. Deep in the Shudderwood, the group is staying at Ascanor Lodge, and indications are that a werewolf is on the grounds, killing a new victim each night. Video is now posted on YouTube, and ready for review. […]
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As theorized yesterday, we ran a few test scenarios with combat using our existing Warhammer characters, versus basic threats utilizing basic Rolemaster Arms Law mechanics. The general conclusion from the group (almost all of which had no prior experience) was that the combat was much improved. The flow of the rounds was much smoother, the […]
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Been pondering a game mechanics change today, specific to our Warhammer FRP campaign. Long ago, we used to play Rolemaster extensively, our group was particularly fond of the more realistic and deadly tone of combat, and the flexibility of the spell systems. However, the character generation mechanics always felt lacking, so over the years we […]
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