• We continue our Carrion Crown campaign this weekend, with the group heading for and arriving in Lepidstadt, in time for the trial of the century – the Trial of the Beast. This is the second chapter of the Carrion Crown storyline, obviously inspired heavily by the writings of Mary Shelley. As usual, we will be live-streaming the session, as the group faces the new challenges and mysteries, please join us for a bit if interested. Fingers crossed, the audio should be stable and workable this time. Will also be trying out some new stream layouts and automation, making it at…

  • So the problem I have been trying to solve with our live streams is the ability to reliably include Discord in the recording and broadcast, and maintain the overall quality. This sounds easy, but has been a riddle for many weeks. Most likely I am just not understanding how the pieces go together. For our particular configuration, I have several mics spaced around the room, which pick up group audio and pipe it into a Zoom H6 recorder. That is then USB (or audio cable) connected to a laptop as a line-in input. I need the line-in audio to go…

  • Not planning on a Wednesday Warfare game this week, due to a conflict with our Eagle project efforts. We finally have funding and supplies, and the project has now been tackling the tasks item by item. Over the weekend, we chopped up the panels into the various parts, the next step is for the volunteers to do the painting and cut the pockets for the pocket screws. Painting will be a two-day effort, due to a lack of space and the amount of time needed for drying. Paint one day, let it dry, then paint the second side. At the…

  • Opted to go ahead and start re-streaming our Extinction Curse campaign, with the game just yesterday. Since I have everything set up for the Carrion Crown campaign, it is pretty simple to repeat the same process for Extinction Curse, or any other campaign, so I figured why not. Plus it gives me an alternate option for testing and fine tuning with additional content. As an update to the story, we are now in Chapter 4, and the group is adventuring near the town of Willowside. There are rumors and indications of Xulgath in the region, attacked settlers and otherwise massing…

  • Entirely new side project, I am working on a way to auto-stream 3d printing progress via Twitch. Not that there is a big audience to watch a printer run for 24 hours, but there might be some curiousity. Really, it is just an exercise to see if I can do it – I already have the equipment and software, the project is really just turning it on (and troubleshooting). Currently, using a combination of Home Assistant, smart plugs, and OctoPrint, my configuration will automatically turn on and off a light at the printer, so that I can monitor it inside…

  • Another Wednesday, and a new Star Wars Legion game pitting the Republic Clones against the CIS Droids. Mission selection ended up with a “Intercept the Transmissions”, during “Clear Conditions”, and a “Roll-out” deployment. I was playing my unmodified Droids, while Thad was playing George’s standard Clone force. Terrain was decidedly “fantasy”, utilizing a fair bit of rpg terrain instead of the industrial city and technology pieces of before. Per prior feedback, we trimmed down the amount of terrain, which made the overall game feel more open. The battle ended up rather even with regards to kills, though the CIS managed…

  • Planning on holding another game session of Twilight Imperium, sometime over the Christmas holiday. What better way to celebrate the spirit of peace and joy of the holidays, than to fight over galactic domination. At this point, tentatively looking at the 28th or 29th due to scheduling, but will really depend on player availability. Potentially will do both, since we are hoping to have the full group of 8 for the game this time – which will make it a longer game session (maybe stretching to both days). I hit upon the idea of creating and printing a trophy for…

  • After 7 full sessions, we drew a close to the first chapter of the Carrion Crown campaign. The final battle with the primary villain, the angry spirit of the Splatterman, was hard fought and very nearly rather deadly, but the group managed to pull out a win in the end. Of note, since we are converting a 1st edition campaign to 2nd edition, some of the mechanics I was a bit loose on. I had pre-determined most of the stats and abilities, based on the original intent, and overall I think it hit the right level of difficulty. To the…