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Not planning on a Wednesday Warfare game this week, due to a conflict with our Eagle project efforts. We finally have funding and supplies, and the project has now been tackling the tasks item by item. Over the weekend, we chopped up the panels into the various parts, the next step is for the volunteers to do the painting and cut the pockets for the pocket screws. Painting will be a two-day effort, due to a lack of space and the amount of time needed for drying. Paint one day, let it dry, then paint the second side. At the…
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Opted to go ahead and start re-streaming our Extinction Curse campaign, with the game just yesterday. Since I have everything set up for the Carrion Crown campaign, it is pretty simple to repeat the same process for Extinction Curse, or any other campaign, so I figured why not. Plus it gives me an alternate option for testing and fine tuning with additional content. As an update to the story, we are now in Chapter 4, and the group is adventuring near the town of Willowside. There are rumors and indications of Xulgath in the region, attacked settlers and otherwise massing…
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Entirely new side project, I am working on a way to auto-stream 3d printing progress via Twitch. Not that there is a big audience to watch a printer run for 24 hours, but there might be some curiousity. Really, it is just an exercise to see if I can do it – I already have the equipment and software, the project is really just turning it on (and troubleshooting). Currently, using a combination of Home Assistant, smart plugs, and OctoPrint, my configuration will automatically turn on and off a light at the printer, so that I can monitor it inside…
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Another Wednesday, and a new Star Wars Legion game pitting the Republic Clones against the CIS Droids. Mission selection ended up with a “Intercept the Transmissions”, during “Clear Conditions”, and a “Roll-out” deployment. I was playing my unmodified Droids, while Thad was playing George’s standard Clone force. Terrain was decidedly “fantasy”, utilizing a fair bit of rpg terrain instead of the industrial city and technology pieces of before. Per prior feedback, we trimmed down the amount of terrain, which made the overall game feel more open. The battle ended up rather even with regards to kills, though the CIS managed…
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Planning on holding another game session of Twilight Imperium, sometime over the Christmas holiday. What better way to celebrate the spirit of peace and joy of the holidays, than to fight over galactic domination. At this point, tentatively looking at the 28th or 29th due to scheduling, but will really depend on player availability. Potentially will do both, since we are hoping to have the full group of 8 for the game this time – which will make it a longer game session (maybe stretching to both days). I hit upon the idea of creating and printing a trophy for…
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After 7 full sessions, we drew a close to the first chapter of the Carrion Crown campaign. The final battle with the primary villain, the angry spirit of the Splatterman, was hard fought and very nearly rather deadly, but the group managed to pull out a win in the end. Of note, since we are converting a 1st edition campaign to 2nd edition, some of the mechanics I was a bit loose on. I had pre-determined most of the stats and abilities, based on the original intent, and overall I think it hit the right level of difficulty. To the…
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As part of my design for the gaming table, I have several cutouts in the surface to accommodate cables and wires for the electronics. This allows me to have a mostly seamless surface, and still have the digital table and microphones – without cables going thru the table below, or on the surface. However, when we play other strategy games – Legion, Armada, etc. – it leaves several gaps in the hard surface. Although they are visually covered up with the game surface, that doesn’t do anything for the actual hole. In several games, pieces ended up on the gaps,…
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In reviewing the video for the last Carrion Crown stream, I was dismayed to discover that the audio was rather poor. In general, the volume was too low. My own voice was passable and could be understood, and some of the players were quiet but still workable. About half the table though was effectively speaking on mute, with very little to no sound. Part of this is naturally the quality of my equipment, but that isn’t really a fair assessment – most of the issue really has to do with how I tune the environment. Mistake one is not having…
