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One issue I have had off and on in different campaigns has been and continues to be Alignment – a rare difficult concept for many players, and a frequent area of friction in a story. Although different games have attempted to define it more or less carefully, the traditional values of Lawful Good, Chaotic Neutral, […]
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Yesterday was our latest RPG session, continuing our use of Fantasy Grounds for a virtual tabletop. Of note, this was the second session after switching back to Fantasy Grounds Classic on Friday (following several performance issues with Unity). Fortunately, the software was much more stable, and at least from my view, more responsive. Unfortunately, the […]
Episode 4 of the 2nd Chapter (Cult of Cinders) of our Age of Ashes campaign is being released now on YouTube. If you are a supporter on Patreon, you can view the content up to two weeks early. Otherwise, the content will be released in pieces over the next couple of weeks. This particular session […]
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For the last few years, my focus on publishing gaming sessions has been on YouTube content, slowly trying to build an audience (or at least learn how to edit and create content). Near the beginning on this journey, I dabbled a bit in podcast formats, specifically audio only versions of the game sessions. These tends […]
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I haven’t posted about my media server and file server in a long time, which is an indication of just how out of date the current software is. In truth, it has been running fine, so there was little reason to upgrade. And the last time I tried a major update, everything crashed and had […]
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So realizing at this point that trying to fit in a second Age of Ashes session, and include the content in my usual editing sequence, was a mistake. This is also a good indication that any thoughts of publishing two campaigns at the same time should likely be squashed as well. It doesn’t help that […]
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Thus far, we have completed 5 sessions of Pathfinder 2e, utilizing the Fantasy Grounds Unity virtual tabletop. In full defense of the application, it is considered pre-release, so I don’t really expect it to run smoothly. Most of the games (other than expected group technical learning) have been very successful – everyone has quickly adapted […]
With the ongoing pandemic, and apparently some excess free time for a few of our players, we are going to be attempting to expand our current gaming schedule. Currently, we continue the campaign every other week on Sunday – we are going to attempt a mid-schedule Friday game. The current schedule is a 3-4 hour […]
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