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When I started getting into Bolt Action, I found that the game still uses Area of Effect templates – something that is absent (and sometimes missed) in Star Wars Legion. Any time an explosive weapon is used, the template is used to determine how many models are affected by the blast. Group up, more damage. […]
Our first seasonal one-shot is on schedule for this coming weekend (November 30), though the plans have changed somewhat. Mothership is still on the schedule, but we opted to start instead with an intro adventure for Shadowdark instead. I am working to update and convert the Crypt of the Everflame storyline (Pathfinder 1st edition, published […]
Adding a few new designs to the Etsy collection, as I slowly increase my options. This time it is a set of Vehicle and Terrain bases I designed, since I don’t care for the “free” vehicle placement. Basically, in Bolt Action, infantry figures have a 1 inch base, artillery and heavy weapons have bases of […]
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Its an older design, but I refreshed and cut a few new pass tokens for Star Wars Legion. Nothing particularly fancy, but with the newer edition, players can frequently have multiple passes, rather than just one. Thus new tokens required. Each is cut from 5mm MDF with a 2 inch diameter, making them small enough […]
I have a set of basic 3d printed marker “disks” that we have been using for Star Wars Legion since the 2.6 update. These are functional and work – they are highly visible with the green on the white background design. However, they are also just flat tokens, and rather boring. After the first few […]
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Continuing my painting of armor for the Bolt Action game, I finished up the first batch. They came out a bit darker than I expected, which is fine, I think they look pretty good – I just have imagined the final result to be brighter. I did do some basic dry brushing at the end […]
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Scheduling has been very difficult in the last couple of weeks, putting my battle reports well behind schedule. Between fall sports, band activities, and real-life concerns like work, there has not been much time for group activities, though that is hopefully changing back after the end of October. In the meantime, I have been hard […]
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As Halloween approaches, we enter into our annual one-shot season for our gaming group. Typically, this time frame is challenging with schedules, so I plan for several games that are shorter, without the long-term commitment of our other campaigns. This also gives us a chance to try out some alternative games, without necessarily being too […]
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