• If you have not had a chance to watch our ongoing live-play series for the Age of Ashes campaign, here is your opportunity to get caught up. Episode 4 will be published next week, so you still have time to watch the first 3 episodes. So far, I am rather proud of the overall effort […]


  • First of a new batch of scatter terrain, 3d printed and primed white, in preparation for a bulk paint session tomorrow. The models are part of the recent Clorehaven Kickstarter, and should work well with our current Age of Ashes exploration of Citadel Altaerein. I also have a pair of large barricades, primed in brown, […]


  • The Age of Ashes campaign marches on, and more of the players have managed to acquire and paint their figures. The latest is Flemderk, the Goblin Monk of the group. Goblin Monks however are an uncommon character combination, and there are limited produced goblin figures, so this one required a bit of hacking and customization […]


  • With our ongoing Pathfinder campaign, the group has been exploring an old castle ruin. Unfortunately, I am finding I do not have much in the way of scatter terrain to decorate with – tables, chairs, rubble, and similar items. I have some basic pieces, but with a recent collection, I have added several new designs […]


  • As mentioned before, with this past game of Pathfinder, I rolled out a newly revised mechanic for equipment tracking. Keep in mind, we have a particularly large group of 10 players, many of which are either new, or still adapting to having to track their own gear. In the past, I have updated character sheets […]


  • Just released, episode 3 of our Age of Ashes campaign. The group retreats after their first attempt to explore Citadel Altarein, regroups, and tries again. This time they are met with some unexpected resistance, rapidly escalating into a large running fight. https://youtu.be/QKADoN4arns The youtube format continues to evolve a bit, as I adjust from past […]


  • Going to do a bit of experimentation tonight, and record the room where we normally game with the camera. Thus far, I have been leaving the camera on automatic mode, with regards to pretty much everything. This is mainly due to me simply not understanding a lot of the settings, and also the cameras being […]


  • Alternating between minimal time, and way too much time waiting this week, with a work-related Disaster Recovery drill. For the company that I work a “real” job for, we perform an annual Disaster Recovery exercise. Basically, we pretend that one of the data centers has been destroyed and no longer available, and attempt to restore […]



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