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Tag: Audio
Limits of our recording capability
A few days ago, I posted a challenge, to find out what ideas there was to revise and upgrade our live-gaming audio capabilities. Although I didn’t receive any feedback or suggestions, I dove into the challenge myself. My theory, a series of cheap microphones, connected via 3.5mm audio cables, and split out into multiple mono…
Microphone challenge
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Looking for suggestions and options, since I keep coming up blank. I am looking to redesign and try to improve our current audio setup, for our live-play RPG sessions. What we have is functional, but challenged – some of the players are naturally louder than others or quieter. Originally, our group consisted of 10 players,…
Video testing
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Finalizing my second composition testing of video/podcast production, with the video rendering now in the background. This should be almost a final test, before we start our Age of Ashes campaign next month. I managed to pull together some logos and intros, along with some music I am happy with, and now have a reliable…
Videography prep for Season 3
Continuing my experiments and efforts with recording our Season 2 sessions, as we prepare to start Season 3. Specifically, I am trying out different camera angles and audio options, so that I can have a more dynamic game chronicle. So far, I think I am satisfied with the camera options. They are not top of…
Age of Ashes, Test A
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In preparation for our upcoming Age of Ashes campaign, I am revising our camera and recording setup. Keep in mind, this is being done at as low of budget as possible, with a bit of creativity, luck, and inexpensive gear. To that end, during our last session, I attempted to test our process, and record…
Microphone Shock Mount
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If you ended up watching the Rise of the Runelords video from yesterday or listening to the podcast, first, thanks for being my limited audience. Second, you likely noticed a lot of background noise on the recording, mainly due to impact noise caused by movement on the table translating into the rather sensitive microphone. In…
Hero System – episode 3
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Running a little bit behind schedule, but should be wrapping up the audio podcast for the last Hero System game this evening, or early tomorrow. Condensed down very well – a 8 hour session only had about 30 minutes of content, thanks to a combat heavy session. Going to experiment with sound effects to spice…
Hero System update
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Finished the content length editing for the first Hero System podcast, which went decently fast, despite the new software options. Â As expected, not having to cache and render video at the same time was a significant time improvement. Â Overall, the game session of approximately 7 hours was boiled down to 1 hour and 38 minutes,…