Tag: Black Plague

  • Quest 9 – The Hellhole

    Planning another round of Zombicide: Black Plague this Sunday, with an attempt at Quest 9 (The Hellhole) with the group. This is another hard mission (second to the last), with a mechanics twist that should prove a bit challenging. Most of the board is relatively straight forward, but there is a timer and timing mechanism…

  • Zombicide on YouTube

    As promised (threatened), I have uploaded the latest Zombicide: Black Plague play thru to YouTube. Two hours of excitement and enjoyment of the group against the oncoming Zombie hordes. No doubt we made a few rules errors in the game, but it was all fun, so no big deal to us. If you spot any…

  • Video experimentation

    With our Zombicide game, I have jumped back into video documentation, with a bit of experimenting in preparation for our future Pathfinder game. Utilizing my bare bones gear (a camcorder, cell phone, and audio recorder), I managed to actually record some decent footage and a couple of angles. Audio ended up better than I expected,…

  • Zombicide

    This last Sunday, we managed to play some more Zombicide: Black Plague, and wrapped up missions 6 and most of 7.  Mission 6 was won in the first attempt, despite our lack of game time recently, everyone was working well together and the zombies could not catch up – though it did get a bit…

  • Zombicide Questing

    This weekend was our latest session of Zombicide: Black Plague, in our continuing effort to complete the initial missions from the book.  In this case, we attempted Quest 4 – Famine, and Quest 5 – The Commandry.  Famine is one we had tried previously, but simply ran out of time.  We attempted it again, but…

  • Zombicide: Black Plague token holder

    As I tinker with 3d printing, I have been coming up with a few miscellaneous designs.  One of my more useful ones is a token holder for Zombicide: Black Plague, which I created a few days ago.  Zombicide, like many games these days, has a lot of miscellaneous cardboard tokens.  They are challenging to organize…

  • Rise of the Runelords

    Unfortunately, we had a faulty start to Chapter 5, and had to cancel the scheduled game this weekend.  Our player group, although very large at 10 players, was missing half of the group do to scheduling challenges.  Admittedly this would have brought the group down to a “reasonable” size – a 5 player group is…

  • GURPs Warhammer update

    So we tried again this weekend, and again had to end up cancelling the plan game due to scheduling difficulties.  The good news is that the system is very workable, and seems very solid for the intended storyline.  Unfortunately, real life is just too much of a plan changer to reliably maintain the game.  As…