Tag: Extinction Curse

  • Fantasy Grounds

    Thus far, we have completed 5 sessions of Pathfinder 2e, utilizing the Fantasy Grounds Unity virtual tabletop. In full defense of the application, it is considered pre-release, so I don’t really expect it to run smoothly. Most of the games (other than expected group technical learning) have been very successful – everyone has quickly adapted…

  • Extinction Curse

    A very solid start to our second major campaign, Extinction Curse. Though one player was missing, they will be joining us for the next game. In the meantime, the new group became acquainted with each other, and the business of running a circus. I had my concerns over the dryness of the circus itself, but…

  • Extinction Curse

    This Sunday sees the start of our new Extinction Curse campaign, for our second RPG group. Previously, the group has been learning the game with the Fall of Plaguestone adventure – it is now time for them to dive into a full long-term campaign. Thus far, I am only aware of a couple of the…

  • Plaguestone has fallen

    For our second campaign group, we have been running thru the Fall of Plaguestone adventure, as an introduction to the Pathfinder 2e ruleset and basic training for the group. Most of the group is new to RPGs, and everyone is new to 2nd edition. For the most part, the adventure has gone well – the…

  • Fall of Plaguestone update

    In our second ongoing group, we are continuing the Fall of Plaguestone adventure, as an introduction and teaching opportunity for the new players. This has been running now for several sessions, though I am not documenting it at the level of our Age of Ashes campaign. Admittedly, most of the adventure started slow – between…