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Tag: Gaming
Update to Trees
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Previously I posted that I was working on a template system for forests and trees, for use during our RPG sessions. I spent some time, and created a full sheet template, and then printed a few copied out on transparencies. My plan is to try them out during our Sunday regular game, and see how…
RPG gaming schedule
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No update this weekend for the Pathfinder game (we are about to start Chapter 3 of Rise of the Runelords), due to our efforts with the kitchen. Â The next scheduled game is set for March 26 at 2 PM, where I hope to potentially be able to stream the session, but will definitely be able…
Trees!
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When you game, assuming you use a battlemat or tile system, how do you typically handle trees when the group is adventuring in a forest? Â In my case, on a blank battlemat, I either draw a rough line to indicate the edge of the forest and define one side as clear, and the other as…
Rise of the Runelords, Chapter 2.9
After many game sessions, we finally managed the finale of Chapter 2, with the group facing the snake behind the scenes. Â In the previous session, the group had tracked the villain’s plot to the Shadow Clock, located in the Underbridge region of Magnimar. Â After dealing with the golem guardian at the base, they ascended the…
Pathfinder, creating a magic item inventory
During our ongoing Pathfinder campaign, with the large 10 player group, we encountered a challenge. Â The group, having advanced a bit in levels, and acquired a bit of treasure, entered the city of Magnimar. Â Very soon, the thought became “what can we spend out money on?” Â For an experienced group, not a big deal, everyone…
Its the little things that give me happiness
When we play Armada, one difficulty we have faced is that the damage cards, which sit on the side of the table in a small stack, have a tendency to get knocked over and slide around. Â Especially since I have them sleeved in plastic, they are a bit slippery at times. To solve this, I…
Regarding Invisibility
In the many years that I have played RPG and other games, one of the most difficult to balance and implement, without making it either too powerful or too weak for either the player group or the NPCs, has always been Invisibility. Â Each game has its own definitions of how to implement, how to use,…
Empire Fleet dispatched
In partnership with the Rebel Fleet, I prepared a similar fleet list for the Empire. Â Same parameters – make it easy (no upgrades), and make it relatively easy to split between two players for a 2v2 game. Â And limit the options to ship and squadron I currently have available. Â The end result is as follows:…