Tag: Rise of the Runelords
-
Rise of the Runelords, Chapter 2.9
After many game sessions, we finally managed the finale of Chapter 2, with the group facing the snake behind the scenes. Â In the previous session, the group had tracked the villain’s plot to the Shadow Clock, located in the Underbridge region of Magnimar. Â After dealing with the golem guardian at the base, they ascended the…
-
Pathfinder, creating a magic item inventory
During our ongoing Pathfinder campaign, with the large 10 player group, we encountered a challenge. Â The group, having advanced a bit in levels, and acquired a bit of treasure, entered the city of Magnimar. Â Very soon, the thought became “what can we spend out money on?” Â For an experienced group, not a big deal, everyone…
-
All that glitters…
One of the needs following the last game was a general price list and list of choices for magic items. Â The group is starting to get some wealth, so it becomes necessary to provide options to spend, but with 10 characters, it is impractical to shop the books for all players each game. Â Instead, the…
-
Rise of the Runelords, Chapter 2.8 (or so)
This last Sunday was the latest session of our ongoing “new players” campaign for Pathfinder, using the Rise of the Runelords adventure path. Â To cover the background in very brief, this is a group of young players and parents, none of whom have played before, learning Pathfinder together as a team. Â Originally, it was set…
-
Rise of the Runelords – Batman reference
During this last Sunday’s game, we had a situation come up that ended up dating myself and several of the adults, while the kids looked at us as being crazy. Â I had referenced a scene in the old Tim Burton Batman, in which the Joker drops a giant bell down the tower, to stop Batman…