Tag: RPG

  • Acceptable Losses – The New Bloods (005 – Shadowrun 5e)

    Acceptable Losses – The New Bloods (005 – Shadowrun 5e)

    We return to Junction Nine in our ongoing Shadowrun 5th edition campaign, where the group is adjusting to the loss of Mrs Alvarez. With limited time to rest however, they turn their attention to the brewing gang war, and dealing with the New Bloods, the splinter group from the J9 Steelers that is making waves…

  • Hadryn’s Hold – Victor of the Tournament (011, Rolemaster Unified)

    Hadryn’s Hold – Victor of the Tournament (011, Rolemaster Unified)

    The group, having returned to Brindol Ford, enjoys a bit of a rest and recovery period. With their payment for tasks completed, and after selling a few of their gains, they purchase a few needed supplies. Meanwhile the Knights Tournament reaches its conclusion, drawing the full attention of Brindol Ford, as well as some unexpected…

  • Hadryn’s Hold – Door of the Ironroot (010, Rolemaster Unified)

    Hadryn’s Hold – Door of the Ironroot (010, Rolemaster Unified)

    The group begins to split up to deal with injuries, prisoners, and differing goals, before exploring further into the crypt. New mysteries are revealed in the deep, and the group receives useful information back in Brindol Ford as the tournament reaches the final day. As the group begins to learn more of the history of…

  • Hadryn’s Hold – Secrets of the Cave (009, Rolemaster Unified)

    Hadryn’s Hold – Secrets of the Cave (009, Rolemaster Unified)

    Our group engages with the last of the orc raiding party, meeting with some unexpected reactions. The challenges of language (and the lack of) become apparent. Bram recovers from his wounds from the prior session, but then has his own unexpected encounter. And then the group discovers something hidden within the confines of the cave.…

  • Hadryn’s Hold – The Cave Beneath (008, Rolemaster Unified)

    Hadryn’s Hold – The Cave Beneath (008, Rolemaster Unified)

    We conclude the battle with the orcs, while we welcome back Chillian and Brenna to the party. The Paladin and Cleric arrive just in time to provide medical help to the heavily wounded group, as the last of the foes are vanquished. After a bit of debate as to their state, and if retreat versus…

  • Acceptable Losses – Mrs Alvarez (004 -Shadowrun 5e)

    Acceptable Losses – Mrs Alvarez (004 -Shadowrun 5e)

    The runners are back together to conclude the mission in the sewer. When we last left them, they had discovered a swarm of overly aggressive Devil Rats, and a large mutated monster. This session resolves that, leaving the group battered and bruised. In the aftermath, the situation in Junction Nine begins to change unexpectedly. The…

  • Hadryn’s Hold – The Orcs (Rolemaster Unified)

    Hadryn’s Hold – The Orcs (Rolemaster Unified)

    With the release of our latest episode, and the orcs the group is facing off against, I thought that others might like to see how I developed the enemy. Iron Crown has not yet released the “humanoids book” of Creature Law II yet, so each NPC needs to be developed by hand – my chosen…

  • Hadryn’s Hold – Orcs at the Excavation (Session 007, Rolemaster Unified)

    Hadryn’s Hold – Orcs at the Excavation (Session 007, Rolemaster Unified)

    Our campaign reaches a combat scene after the slow burn of world building. In our prior session, the group discovered what they believed to be orcs, hiding out in an excavation site near the town of Brindol Ford. Initially they were hesistant, there was a lot of potential threats, so they retreated to town. This…